TABULARIUM (Walkthrough Trailer)
An exhibition featuring work by:
Eloïse Bonneviot • Ry David Bradley • Heman Chong and Anthony Marcellini • Rachel de Joode • Lawrence Lek • Katja Novitskova • Tom Penney • Jon Rafman
Curated by Alana Kushnir
Opening Thursday 21 August 6 – 8 PM
Exhibition 21 August – 13 September 2014
Slopes, Melbourne and online at slopesprojects.org
Memory Palace - a Roman Datacentre - to follow soon.
(HD Video Game, site-specific audio-visual installation. Lawrence Lek, Re:Presence Exhibition, STO Werkstatt, London 2014)
Shiva’s Dreaming is a virtual world by Lawrence Lek exploring the creation and destruction of simulated architecture. Players roam around a digital replica of The Crystal Palace at Sydenham on the night of 30 November 1936, just as the building is slowly being consumed by fire.
As players explore the smoke-filled scene, their movements trigger explosions that transform the crystalline architecture into cascades of glass shards, falling apart in slow motion - only to regenerate itself afterwards.
By utilising the typical perceptual skills of a computer gamer into project oneself into a game’s landscape and interact with its rules, Shiva’s Dreaming positions the viewer at a precarious threshold between real and simulated physical encounters with architecture and its materials.
With reference in his title to the third Hindu god Shiva, whose role it is to destroy the universe in order to re-create it, the work sets in motion a series of infinite cycles.
The project is part of Bonus Levels, a series of utopian virtual worlds:
Shiva’s Dreaming was commissioned by STO Werkstatt for the Re:presence exhibition in May 2014.
(HD Digital Video, 3:06. Lawrence Lek, The Wrong Biennial, 2013)
New Louvre is part of the Speculative Sculpture project, a series of videos and models of objects that exist in a perpetual state of transformation. // The video is a simulated journey through the wikipedia entry for “La Pyramide Inversée”. The extract follows:
"La Pyramide Inversée was designed by architects Pei Cobb Freed & Partners, and installed as part of the Phase II government renovation of the Louvre Museum. It was completed in 1993. In 1995, it was a finalist in the Benedictus Awards, described by the jury as "a remarkable anti-structure … a symbolic use of technology … a piece of sculpture. It was meant as an object but it is an object to transmit light……"
GLASS IDOLS (Speculative Sculpture II)
(HD Video Installation, 1:00, 3d captures of statues from the Victoria & Albert Museum, Lawrence Lek 2013)
Speculative Sculpture is a series of fabricated models and rendered videos that describe objects that exist in a perpetual state of transformation.
RORSCHACH MEDITATION (Speculative Sculpture I)
(HD Video 2;14, 3d digital captures of physical maquettes. Lawrence Lek, 2013)
Rorschach Meditation is part of the Speculative Sculpture project, a series of videos and models describing objects that exist in a perpetual state of transformation.
(Video projection, 3d-printed objects, 80 x 40 x 40 cm, Lawrence Lek 2013).
KI$$ explores the digital representation of emotion through self-portraiture, 3d-printed fabrication and rendered sculpture. KI$$ is part of the Speculative Sculpture project, a series of videos and models describing objects that exist in a perpetual state of transformation.